HECKPOINT began as a game jam, a question. “Wanna see if we can remake an old game in a week? Keep it super simple.”
So we did. We took an old concept, chose an old color palette and made a little world from scratch. This of course was after a long trial run of our first attempt at a platformer game. We kept breaking it. It was pretty frustrating. So, we dialed back and decided to start very simple.
A week later, we wondered where we could take the idea. Utilizing an engine called Clickteam Fusion, we tried all kinds of stuff in the beginning, . We proceeded to break that engine. Like a lot. A whole bunch. I think I even cried once. We kept pushing the system til we had to stop and change course constantly. We couldn’t stay small for whatever reason. And as disheartening as constant failure can be, some things worked really well in it.